ColorTap · steering workshop

Where should ColorTap go next?

Five short sections. Pick what appeals, write what you think, then copy your answers into our chat. Everything here is an idea or a request — nothing on this page is live in the game.

Saved only in this browser. Copy answers and paste them into our chat; this page does not change the game.

1. UI direction

Five different looks for the same game. Choose one, or several you'd like combined. In every direction pink still means “don't tap” and green still means “tap now”.

Preview state

Wait = hold · Pink = decoy, don't tap · Green = tap anywhere

A · Current look

Charcoal Pulse

Bold charcoal, green and pink — nothing else.

Already built and instantly readable. Maximum contrast, zero chrome: the whole screen is the signal.

B · Light & clean

Paper Editorial

Calm, print-inspired, grown-up.

Readable in daylight and quietly confident. The signal sits in a framed panel, leaving room for scores and one-line rules.

C · Neon arcade

Neon Arcade

Glow, grid floor and a HUD.

Game-night energy. HUD scores and a personal best reward repeat play. The glow stays steady — no flicker.

D · Duel scoreboard

Split Duel

Two halves, one stadium scoreboard.

Makes the rivalry the hero: your opponent above, you below, the score in a sports-style strip between you.

E · Playful geometric

Big Shapes

Oversized type and poster geometry.

Friendly and loud. Giant words carry the state, so it reads at a glance — even from across a table.

2. Round behavior & interactions

How a round starts, what happens on a false start, how pink decoys work and how fast the next round comes. These are ideas to try, not shipped settings. “Keep current” means leave that part as the game does it today.

3. Playing with friends

Getting a friend in, starting together, rematches, and whether more than two people should ever be involved. Still no accounts.

4. Fairness & connection

Two phones on two connections will never be perfectly equal. These are tradeoffs between “feels fair” and “stays simple”.

No online game can promise to be cheat-proof or lag-free. Pick what matters most to you for a game played between friends.

5. Accessibility & feedback

Making the game playable without relying on color alone, and keeping sound, vibration and motion comfortable.